Table of contents

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    Copyright

    Acknowledgments

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    Chapter 1 - Introduction

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    Chapter 2 - Modeling Types

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    Chapter 3 - Poly-Modeling Basics

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    Chapter 4 - Modifiers—Letting Max Do the Work for You

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    Chapter 5 - Derivative Modeling and Other Techniques to Speed Up Your Poly-Modeling Work Flow

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    Chapter 6 - Theory and Application

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    Chapter 7 - Preparation

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    Chapter 8 - Hard-Edge Modeling

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    Chapter 9 - Organic/Soft-Edge Modeling

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    Chapter 10 - Mixing It Up

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    Chapter 11 - Nonmodeled Geometric Detail—Bump and Displacement Mapping

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    Chapter 12 - Scripts, Plug-Ins, and Other Additions

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    Chapter 13 - Final Word

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    Index

About the book

Publisher's Note: Transferred to Taylor & Francis as of 2012

Description

Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.

This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.

Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.

This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.

Key Features

* Official Autodesk technique series book includes a collection of tips, tricks and techniques on how to create models for advertising, TV and the web.

*Unique focus on poly-modeling over box modeling and quick workflow tricks for the production deadline crunch

*Detailed exercises to take you step-by-step through the process of creating high-quality models with speed and ease.

*Extensive tutorials on the functionality of PolyBoost within 3dsMax 2009 and current, applicable, adaptable information on the use of Graphite Modeling Tools with 3ds Max 2010 (Polyboost has been implemented into 3ds Max 2010 and renamed Graphite Modeling Tools)

* Official Autodesk technique series book includes a collection of tips, tricks and techniques on how to create models for advertising, TV and the web.

*Unique focus on poly-modeling over box modeling and quick workflow tricks for the production deadline crunch

*Detailed exercises to take you step-by-step through the process of creating high-quality models with speed and ease.

*Extensive tutorials on the functionality of PolyBoost within 3dsMax 2009 and current, applicable, adaptable information on the use of Graphite Modeling Tools with 3ds Max 2010 (Polyboost has been implemented into 3ds Max 2010 and renamed Graphite Modeling Tools)

Details

Copyright

Copyright © 2009 Elsevier Inc. All rights reserved

Authors

Todd Daniele